I must say, there's just something magical about running your apps on the hardware, especially the more touch intensive ones. I get very excited seeing my work running on the device. However, it became readily apparent that, graphically, there's a HUGE difference between the results displayed in the iPhone Simulator and on the iPhone hardware itself.
The simulator results are on the left. The actual hardware results are on the right. Looks like the anti-aliasing settings aren't actually supported on the hardware, which means I'm back to the drawing board again. Looks like I'll have to take yet another approach to rendering sub-pixel primitives.





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