
So, from my understanding, you can't really mix apple's fancy GUI controls with an OpenGL scene. Also, from my experience you can't really make a graphically intensive game without using OpenGL. So, looks like I once again have to build my own GUI routines from the ground up if I want to have slick interfaces in my projects. For the past few days I've been laying the ground work for the core GUI widgets (buttons, sliders, grids). I've finished the prototype for the sliders and constructed a simple demo that allows you to use them to change the color of a displayed circle. Each slider represents an RGB color component. Since I don't have a font engine up and running yet, I used red, green and blue buttons to show the component each slider modifies.

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